What started as a small indie experiment is now one of Steam’s biggest breakout hits—Peak, the co-op climbing game developed in just four weeks, has gone viral and completely shattered expectations.
With a low entry price of $5 and a fun, chaotic twist on teamwork, the game has already racked up over 110,000 concurrent players and sold over two million copies.
Initially, Peak was never meant to be a long-term project. It was a short-term collab between Landfall and Aggro Crab, conceived as a quick, goofy game to make a little cash and maybe fix a few bugs post-launch. But the internet had other plans.
Thanks to its daily-generated islands and endlessly replayable co-op gameplay, Peak quickly climbed (pun fully intended) into the upper tier of Steam’s most-played games. And naturally, fans are already hungry for more.
Also read, Sonic Racing: CrossWorlds Might Not Ship on Cartridge for Switch 2, Leaker Claims
Peak’s Unexpected Comeback
In a post from the developers, they acknowledged the community’s enthusiasm and officially confirmed that content updates are now in the works—though they’re being cautious about overpromising.
“We will not be sharing exact details yet on what we’re looking to add to these updates,” the devs explained. “It’s very early stages, but we have been noting down as many of the suggestions that we’ve received from the community as we can.”
The team also emphasized that bug fixes and stability are still their top priority, so don’t expect major new features overnight. Still, the fact that any updates are coming at all is a win for fans, especially considering the game was originally intended to be a one-and-done release.
Merch Incoming, Too
Along with content plans, the devs confirmed that official merchandise is on the way. Given how quickly Peak’s quirky climbers have become iconic, fans will soon have a chance to show off their love for the game IRL.
A True Standout in the Co-Op Genre
In a co-op space dominated by horror titles and backstabbing party games, Peak stands out by offering something refreshingly simple: pure, chaotic teamwork. You’re not sabotaging your friends—you’re lifting each other (literally) to the top.
Whether Peak becomes a long-term live title or just gets a few well-loved updates, one thing’s clear: this little climbing game has reached heights even its developers never saw coming.
Other Articles:
New Novel Inspired by Stardew Valley and Solo Dev ConcernedApe
D&D Unearthed Arcana Unveils 9 Arcane Subclasses, Featuring Tattooed Warrior and Ancestral Sorcerer