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All Main Quests in Rune Factory: Guardians of Azuma — And How Long It Takes to Beat

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Sacheen Chouhan is a passionate gaming enthusiast, content creator, and tech lover. With a keen eye for the latest trends in the gaming world, he shares insights, reviews, and tips to help gamers level up their experience. Whether it’s esports, RPGs, or the latest gaming gear, Sacheen stays ahead of the curve

Rune Factory: Guardians of Azuma is a massive RPG that fuses farming, village-building, monster taming, and flashy action combat into a fantasy life sim you can easily sink dozens of hours into.

While you’re free to explore at your own pace, the main questline is the spine of the story, guiding you through combat challenges, new village mechanics, and key character interactions.

Here’s the complete main quest list, what you can expect from it, and how long you’ll need to carve out to see it through.

Also Read, How Long Does Rune Factory: Guardians of Azuma Take to Beat?

🧭 How Many Main Quests Are There?

There are 158 main quests in Rune Factory: Guardians of Azuma. While that sounds like a lot, it’s worth noting:

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  • Many early quests are tutorials or simple tasks like placing fields or crafting tiles.
  • A number of quests are just “Time to Rest,” requiring you to sleep until the next day.
  • Others, especially later in the game, are lengthy dungeon runs, boss fights, and major story beats.

Don’t expect every quest to take the same amount of time—some are done in minutes, while others might keep you busy for close to an hour.

📋 Main Quest Highlights (Spoiler-Free Summary)

Without spoiling the bigger twists, here’s what the main questline generally covers:

  • Rebuilding the Four Seasonal Villages (Spring, Summer, Autumn, Winter)
  • Bonding with major NPCs and unlocking new village features
  • Reviving gods, uncovering mysteries, and traveling between regions
  • Battling large bosses in dungeons and astral shrines
  • Participating in rituals, festivals, and epic story finales

Some quests, like “Searching for Azuma’s Gods” and “The Astral Shrine,” repeat across different villages as you unlock more areas and progress through the narrative.

⏳ How Long Does the Main Quest Take to Beat?

Expect to spend around 40 hours completing just the main storyline. This includes:

  • Moderate exploration
  • Some bonding events
  • Basic village development
  • Upgrading your gear as needed

If you try to rush through, you’ll hit a wall. Later quests introduce tougher enemies, level gates, and resource requirements, meaning you’ll need to engage with farming, crafting, and side systems to keep up.

That said, if you’re thorough—completing side quests, building out all villages, farming efficiently, and taming monsters—you could be looking at 60–100 hours or more.

Also Read, How to Fast-Forward Time in Rune Factory: Guardians of Azuma

Suberu and Woolby in Rune Factory Guardians of Azuma

🧱 Pro Tip: Build As You Go

You’ll save yourself a lot of grinding and backtracking if you:

  • Upgrade your equipment consistently
  • Expand village facilities in parallel with the main story
  • Befriend characters to unlock helpful perks
  • Tame monsters to assist with gathering and daily produce

Rune Factory: Guardians of Azuma is designed to reward a balanced playstyle, not just beelining the story.

All Main Quests in Rune Factory Guardians of Azuma

  1. Rise and Shine
  2. Morning Chores
  3. The Dance of Bonds and Save Statues
  4. Something’s on Suzu’s Mind
  5. Finding the Weird Animal
  6. Time to Rest
  7. After the Disaster
  8. Village Chief
  9. The State of the Village
  10. Clearing Debris
  11. Placing Fields
  12. Planting Seeds
  13. Reaping What You’ve Sown
  14. Ship ‘Til You Drop
  15. Creating Tiles
  16. Let’s Review
  17. Time to Rest
  18. The Missing Carpenter
  19. Can’t Fight on an Empty Stomach
  20. Searching for Takumi
  21. Using a Bow
  22. The Business of Being Chief
  23. Building a Home 1
  24. Building a Home 2
  25. Time to Rest
  26. Ulalaka’s Summons
  27. Finding Help
  28. Ulalaka’s Woes 1
  29. Ulalaka’s Woes 2
  30. Blacksmith Brouhaha 1
  31. Blacksmith Brouhaha 2
  32. Lessons with a Superstar
  33. Amazing Decorations
  34. Amazing Buildings
  35. Checking on Takumi
  36. Guardian’s Grove Lumber Hunt
  37. Repairing the Dragon Shrine
  38. Searching for Azuma’s Gods
  39. Info on the God of Summer
  40. Time to Rest
  41. Dream Directions
  42. Hide and Seek
  43. Finding the Sword
  44. Restoring the Sacred Sword
  45. Matsuri Hanabi Revived
  46. Kagura Dance
  47. Monster Attack
  48. Summer Village Revived 1
  49. Summer Village Revived 2
  50. Summer Village Revived 3
  51. Searching for Azuma’s Gods
  52. Info on the God of Autumn
  53. Yachiyo’s Izakaya
  54. Time to Rest
  55. Dream Discussions
  56. Mikoshi Hunt
  57. Repairing the Mikoshi 1
  58. Repairing the Mikoshi 2
  59. Finding Mikoshi Bearers
  60. Time to Rest
  61. Make Way for the Mikoshi Melee!
  62. God of Autumn and Escape Artistry
  63. Autumn Village Revived 1
  64. Monster Bonding
  65. Autumn Village Revived 2
  66. Autumn Village Revived 3
  67. Searching for Azuma’s Gods
  68. Info on the God of Winter
  69. Wolves and Waterfalls
  70. A Present for Watarase
  71. Time to Rest
  72. Wolves and Winter Gods
  73. Searching for the Winter God
  74. One Last Watering Hole
  75. The White Wolf’s Madness
  76. Winter Village Revived 1
  77. Winter Village Revived 2
  78. Winter Village Revived 3
  79. Time to Rest
  80. Matsuri’s Summons
  81. The Kagura Shrines
  82. To the Outside World
  83. Time to Rest
  84. The First Meeting of the Gods
  85. Rebuilding Azuma’s Villages
  86. Fubuki’s Summons
  87. Time to Rest
  88. Searching for Astral Shrines
  89. The Astral Shrine
  90. The Corpse Tree
  91. Back to Summer Village
  92. Searching for Astral Shrines
  93. The Astral Shrine
  94. The Grudge Knight
  95. Back to Autumn Village
  96. Kotaro’s Request
  97. Searching for Astral Shrines
  98. Nine-Tails
  99. The Astral Shrine
  100. Back to Winter Village
  101. Seaarching for Astral Shrines
  102. The Astronomer
  103. The Astral Shrine
  104. Time to Rest
  105. The Second Meeting of the Gods
  106. The Valiant Herald of Rebellion
  107. Open the Demon Gate!
  108. Gatekeepers of the Underworld
  109. To Devil’s Bluff!
  110. The Oni Hunter’s Band of Buds
  111. Settling the Score with Lord Ura
  112. Time to Rest
  113. The God of the Heavens in Hiding
  114. Time to Rest
  115. Preparing to Party 1
  116. Preparing to Party 2
  117. A Heavenly Party
  118. Breaking the Barrier
  119. The Black Dragon and Her Rider
  120. Time to Rest
  121. The Holy Shrine of Spring
  122. Fubuki’s Request
  123. Versus Veyron
  124. How’s Ulalaka Doing?
  125. A Prayer for the Future
  126. The Holy Shrine of Summer
  127. To the Summer Region
  128. Hostilities with the Hound
  129. How’s Matsuri Doing?
  130. Memories of a Childhood Friend
  131. What We Lost
  132. Back to Autumn Village
  133. Finding a Transformation Leaf
  134. Finding a Wooly Heart
  135. Transformation 101
  136. What We Lost
  137. Talking to Hinta
  138. Time to Rest
  139. The Holy Shrine of Autumn
  140. Reviving the God of Autumn
  141. A Clash with Clarice
  142. The Fifth Meeting of the Gods
  143. Training from Hell
  144. Talking About Training
  145. Beyond Mortal Limits
  146. A New Power
  147. Time to Rest
  148. A Revolt in the Underworld
  149. Quashing the Revolt
  150. The Night Squad
  151. The Dragon’s Gravesite
  152. Why We Fight
  153. The Dragon’s Tomb
  154. An Evil Star
  155. Clarice’s Motives
  156. The Gods’ Power
  157. Divine Severance
  158. Earth Dancer

Related article: How to Befriend, Ride, and Use Monsters in Rune Factory: Guardians of Azuma

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