Rune Factory: Guardians of Azuma is a massive RPG that fuses farming, village-building, monster taming, and flashy action combat into a fantasy life sim you can easily sink dozens of hours into.
While you’re free to explore at your own pace, the main questline is the spine of the story, guiding you through combat challenges, new village mechanics, and key character interactions.
Here’s the complete main quest list, what you can expect from it, and how long you’ll need to carve out to see it through.
Also Read, How Long Does Rune Factory: Guardians of Azuma Take to Beat?
🧭 How Many Main Quests Are There?
There are 158 main quests in Rune Factory: Guardians of Azuma. While that sounds like a lot, it’s worth noting:

- Many early quests are tutorials or simple tasks like placing fields or crafting tiles.
- A number of quests are just “Time to Rest,” requiring you to sleep until the next day.
- Others, especially later in the game, are lengthy dungeon runs, boss fights, and major story beats.
Don’t expect every quest to take the same amount of time—some are done in minutes, while others might keep you busy for close to an hour.
📋 Main Quest Highlights (Spoiler-Free Summary)
Without spoiling the bigger twists, here’s what the main questline generally covers:
- Rebuilding the Four Seasonal Villages (Spring, Summer, Autumn, Winter)
- Bonding with major NPCs and unlocking new village features
- Reviving gods, uncovering mysteries, and traveling between regions
- Battling large bosses in dungeons and astral shrines
- Participating in rituals, festivals, and epic story finales
Some quests, like “Searching for Azuma’s Gods” and “The Astral Shrine,” repeat across different villages as you unlock more areas and progress through the narrative.
⏳ How Long Does the Main Quest Take to Beat?
Expect to spend around 40 hours completing just the main storyline. This includes:
- Moderate exploration
- Some bonding events
- Basic village development
- Upgrading your gear as needed
If you try to rush through, you’ll hit a wall. Later quests introduce tougher enemies, level gates, and resource requirements, meaning you’ll need to engage with farming, crafting, and side systems to keep up.
That said, if you’re thorough—completing side quests, building out all villages, farming efficiently, and taming monsters—you could be looking at 60–100 hours or more.
Also Read, How to Fast-Forward Time in Rune Factory: Guardians of Azuma

🧱 Pro Tip: Build As You Go
You’ll save yourself a lot of grinding and backtracking if you:
- Upgrade your equipment consistently
- Expand village facilities in parallel with the main story
- Befriend characters to unlock helpful perks
- Tame monsters to assist with gathering and daily produce
Rune Factory: Guardians of Azuma is designed to reward a balanced playstyle, not just beelining the story.
All Main Quests in Rune Factory Guardians of Azuma
- Rise and Shine
- Morning Chores
- The Dance of Bonds and Save Statues
- Something’s on Suzu’s Mind
- Finding the Weird Animal
- Time to Rest
- After the Disaster
- Village Chief
- The State of the Village
- Clearing Debris
- Placing Fields
- Planting Seeds
- Reaping What You’ve Sown
- Ship ‘Til You Drop
- Creating Tiles
- Let’s Review
- Time to Rest
- The Missing Carpenter
- Can’t Fight on an Empty Stomach
- Searching for Takumi
- Using a Bow
- The Business of Being Chief
- Building a Home 1
- Building a Home 2
- Time to Rest
- Ulalaka’s Summons
- Finding Help
- Ulalaka’s Woes 1
- Ulalaka’s Woes 2
- Blacksmith Brouhaha 1
- Blacksmith Brouhaha 2
- Lessons with a Superstar
- Amazing Decorations
- Amazing Buildings
- Checking on Takumi
- Guardian’s Grove Lumber Hunt
- Repairing the Dragon Shrine
- Searching for Azuma’s Gods
- Info on the God of Summer
- Time to Rest
- Dream Directions
- Hide and Seek
- Finding the Sword
- Restoring the Sacred Sword
- Matsuri Hanabi Revived
- Kagura Dance
- Monster Attack
- Summer Village Revived 1
- Summer Village Revived 2
- Summer Village Revived 3
- Searching for Azuma’s Gods
- Info on the God of Autumn
- Yachiyo’s Izakaya
- Time to Rest
- Dream Discussions
- Mikoshi Hunt
- Repairing the Mikoshi 1
- Repairing the Mikoshi 2
- Finding Mikoshi Bearers
- Time to Rest
- Make Way for the Mikoshi Melee!
- God of Autumn and Escape Artistry
- Autumn Village Revived 1
- Monster Bonding
- Autumn Village Revived 2
- Autumn Village Revived 3
- Searching for Azuma’s Gods
- Info on the God of Winter
- Wolves and Waterfalls
- A Present for Watarase
- Time to Rest
- Wolves and Winter Gods
- Searching for the Winter God
- One Last Watering Hole
- The White Wolf’s Madness
- Winter Village Revived 1
- Winter Village Revived 2
- Winter Village Revived 3
- Time to Rest
- Matsuri’s Summons
- The Kagura Shrines
- To the Outside World
- Time to Rest
- The First Meeting of the Gods
- Rebuilding Azuma’s Villages
- Fubuki’s Summons
- Time to Rest
- Searching for Astral Shrines
- The Astral Shrine
- The Corpse Tree
- Back to Summer Village
- Searching for Astral Shrines
- The Astral Shrine
- The Grudge Knight
- Back to Autumn Village
- Kotaro’s Request
- Searching for Astral Shrines
- Nine-Tails
- The Astral Shrine
- Back to Winter Village
- Seaarching for Astral Shrines
- The Astronomer
- The Astral Shrine
- Time to Rest
- The Second Meeting of the Gods
- The Valiant Herald of Rebellion
- Open the Demon Gate!
- Gatekeepers of the Underworld
- To Devil’s Bluff!
- The Oni Hunter’s Band of Buds
- Settling the Score with Lord Ura
- Time to Rest
- The God of the Heavens in Hiding
- Time to Rest
- Preparing to Party 1
- Preparing to Party 2
- A Heavenly Party
- Breaking the Barrier
- The Black Dragon and Her Rider
- Time to Rest
- The Holy Shrine of Spring
- Fubuki’s Request
- Versus Veyron
- How’s Ulalaka Doing?
- A Prayer for the Future
- The Holy Shrine of Summer
- To the Summer Region
- Hostilities with the Hound
- How’s Matsuri Doing?
- Memories of a Childhood Friend
- What We Lost
- Back to Autumn Village
- Finding a Transformation Leaf
- Finding a Wooly Heart
- Transformation 101
- What We Lost
- Talking to Hinta
- Time to Rest
- The Holy Shrine of Autumn
- Reviving the God of Autumn
- A Clash with Clarice
- The Fifth Meeting of the Gods
- Training from Hell
- Talking About Training
- Beyond Mortal Limits
- A New Power
- Time to Rest
- A Revolt in the Underworld
- Quashing the Revolt
- The Night Squad
- The Dragon’s Gravesite
- Why We Fight
- The Dragon’s Tomb
- An Evil Star
- Clarice’s Motives
- The Gods’ Power
- Divine Severance
- Earth Dancer
Related article: How to Befriend, Ride, and Use Monsters in Rune Factory: Guardians of Azuma